Are you ready for games that look so realistic, you'll struggle to tell the difference between them and real life? That's the direction we're heading in, as recent interviews with Tim Sweeney and PS5 game Martha is Dead's developer LKA Studio are anything to go by. Both talked about the aim of achieving photorealism thanks to the capabilities of next-gen consoles, and what that means for our favourite hobby. Sweeney, for instance, said "We need one more giant leap to get to the point where you can't distinguish between Unreal Engine powered real-time graphics from CG graphics [or] from the real world".
And yet, aren't games at their best when they're an escape from the real world? Or, to phrase that differently, when they show us worlds that can only exist in imaginations? With Ori and The Will of the Wisps swooping onto Game Pass, it's a timely reminder that some of the beautiful games ever made don't require you to believe they're real – they dazzle you by showing you something that isn't.
Will of the animators
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It's striking and distinctive, immersing us in the world because of how natural the animation is. When Alex Avard recently spoke to Moon Studios' Thomas Mahler on the game's art style, he told him about one of the reasons the team pursued it. Mahler explained, "All of these games are pursuing the most advanced graphics with higher resolutions, textures, and everything else. But the problem is that technology is always evolving, and it only takes a few years before a game that once looked amazing suddenly… doesn't. I was just playing The Witcher 3 the other day; that game launched in 2015, but it already looks kind of dated next to something like Red Dead Redemption 2, which came out just three years after it."
Now it's fair to say that enjoyment from a game doesn't come from how realistic it looks, after all The Witcher 3 saw a surge of players after the Netflix show launched. But Mahler's point is a valid one, as we've had moments of being blown away by how a game looks at launch, only to be disappointed when we return years later. This is especially when you consider how well hand animated titles such as Rayman Legends, Child of Light, and Valiant Hearts: The Great War age, despite these titles being released in 2013 and 2014 respectively. Why those three in particular? Well, that's because they represent one of the last major mainstream push for hand animation in games.
UbiArt Attack
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Valiant Hearts and Child of Light are very different games to Rayman – Valiant Hearts is a 2D war narrative game driven by puzzle solving, Child of Light is a fairytale action role playing game - and yet all remain visually appealing due to their individualistic styles. From Rayman's bouncy Saturday morning cartoon feel to Child of Light's watercolour storybook, they haven't aged a day.
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It's a shame that's the case, especially as Ubisoft's games have started to become more and more homogenised. It helps that Rayman Origins and Legends are magnificent platformers in its own right, with the animation a stylish bonus, but it also gave some of Ubisoft's mainstream games a look that set them apart from the crowd. That's not something we can say of Ghost Recon: Breakpoint.
Cup half full
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This led to it becoming something of a cult phenomenon. Since its release in 2017, it's sold over 5 million copies as of last September, has been ported to the Nintendo Switch, and it even has a Netflix show on the way. That's down to a combination of factors, but it's not unfair to say that it's evocative and distinctive art style has played a large part in turning Cuphead into a major success.
Power or pen?
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But, with the likes of Tangle Tower, Grindstone, and Spiritfarer all showcasing the great hand animation graphics coming from indie studios, there's plenty of scope for more visually distinctive games across the spectrum. If mainstream studios such as Ubisoft started to revisit hand animation, imagine the sort of resplendent results that could be achieved. With all the power that the new consoles are packing, here's hoping that those teraflops aren't all devoted to photorealism.